Things change so fast in a game, just like real life. The way a character deals with tension and stress or with new information should feel like a person. What's the core of a character? What drives them forward? We had lots of examples of dealing with these core values and important ideals this session. Even before this session started, tensions mounted between our Tabaxi entertainer monk and our Gnome gunslinger. The previous session had ended after gunfire in a tavern set off a riot. I had it in my notes, knew it happended but it didn't drive my story. For the player of the entertainer, it was a serious black mark on her prestige as a performer. It doesn't help that in real life the player is a performer, so she really knows the importance of a good reputation. By game day, she was ready to have it out over that interaction. For my part, when I found that out I revised my recap to highlight the situation and make sure things would be in context for players and the au...
Ideas and reflections from the DM of Infinity Tower, a Dungeons and Dragons (D&D) livestream Twitch/YouTube show from Time2Tabletop. time2tabletop.com