I had a lot of fun this session! To be honest, the session before didn't come off as well as I had wanted. I had a vision in my head of how things would go and the session just didn't match that. That was my problem, not the players. It was also a good reminder to me- when you build a game, have options in mind. If you think things are certain to go one way, make sure it's something the players and their characters would go for. To me, that's already pretty hard! Knowing that your players and characters will definitely go in a certain direction is almost impossible. Forcing them to solve the problem in a particular way can only lead to disappointment. So this session, I prepped differently. A lot of this was due to being on a road trip. I focused on the setting and the characters and left the fighting to be addressed as it would. I knew I wouldn't have a lot of space. I also knew that I wouldn't have a lot of time to build terrain or prep the scene. I embr...
Ideas and reflections from the DM of Infinity Tower, a Dungeons and Dragons (D&D) livestream Twitch/YouTube show from Time2Tabletop. time2tabletop.com