TLDR; last session thoughts are first, long version DM notes are second. After the previous session, we had a lot of morality and alignment discussion. I love my players and the fact that they and the PCs worry about the consequences of their actions. I want them to feel like their choices matter, so I started to come up with material to support their decision to learn more about a creature before killing it. There's a lot below about how this whole thing got so serious and came to mean so much, but in summary, the players wanted to know 'why' the Big Bad was evil. What happened. What they could do about it. So I started writing a profile of Veyla, my Big Bad, as a trapped, forsaken creature who traded bad for worse. I thought about what her power would mean and how it would manifest. I looked for options other than a big battle that would give closure to the story. Did I reveal everything about the villain? No. Did I make her sympathetic/understandable for the player...
Ideas and reflections from the DM of Infinity Tower, a Dungeons and Dragons (D&D) livestream Twitch/YouTube show from Time2Tabletop. time2tabletop.com