I love the moment where a group of characters start feeling like a team. When the big player conflict is about who has to accept an evil pact in order to achieve the goal, that's happening.
This session was all about getting characters to make hard decisions. The realm of Dreysil, our current setting, is about transformations and choice. The session was all about the players getting a chance to experience that. For me, the idea of Tier 2 play is more than just harder combat; there's the need for increased risk and consequence in the story.
So to keep this short, I really enjoyed and appreciated the fact that the players moved into a dark pact, fought over who would bear the burden, then ended the session trying to undo it. That's the note to finish on. Great teamwork!
This session was all about getting characters to make hard decisions. The realm of Dreysil, our current setting, is about transformations and choice. The session was all about the players getting a chance to experience that. For me, the idea of Tier 2 play is more than just harder combat; there's the need for increased risk and consequence in the story.
So to keep this short, I really enjoyed and appreciated the fact that the players moved into a dark pact, fought over who would bear the burden, then ended the session trying to undo it. That's the note to finish on. Great teamwork!
Comments
Post a Comment